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Old Jan 10, 2008, 03:38 AM // 03:38   #41
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Quote:
Originally Posted by xDusT II
Rebirth is really only useful when someone was stupid and died at the feet of a large number of enemies.
can u say warrior with healsig ? or dervtank when his enchats get stripped ? xD


and about the "is mb overused enough to get a nerf" the only time i have seen it used in ha is when u only have / need 1 fire ele, otherwise u have 2 and they both take SH ( you can get more kick with SH then u can with MB)

baisicaly,
MB > SF/SH over time
SH / SF > MB for spike/pressure (modded sway)

so in pve MB > ALL !

Last edited by Monk Gsb; Jan 10, 2008 at 03:44 AM // 03:44..
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Old Jan 10, 2008, 04:12 AM // 04:12   #42
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Quote:
Originally Posted by Cherng Butter
It's really that little discrepancy? Ooh, that makes me feel even better about my Mind Blasting
6 DPS to be exact, I'm using a sup rune and only hitting 3 targets though, so take it with a grain of salt. You can push a mind blaster slightly past a SF guy if you devote the whole bar to damage, but who wants to do that.





Last edited by Dr Strangelove; Jan 10, 2008 at 04:15 AM // 04:15..
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Old Jan 10, 2008, 07:09 AM // 07:09   #43
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The Searing Flames guy does more raw AoE damage than the Mind Blast guy with Rodgorts. That's where most of the advantage is at least.

I used the two archetypes interchangeably before A.Net added PvE skills to the game. Once your titles start to get up there, Mind Blast becomes a much more attractive elite than Searing Flames due to its ability to supercharge those PvE skills.
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Last edited by Ensign; Jan 10, 2008 at 12:53 PM // 12:53..
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Old Jan 10, 2008, 07:18 AM // 07:18   #44
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Mind Blast is definetly the best elite for fire magic onlii bcuz of its unlimitedless powers. with those 3 spells id definetly would put these two:

1. mark of rodrogt for infinite fire
2. archane echo for mind blast spam

i guarentee u this thread will go on for another 10 pages and be stickied wen this happens
agree on sticky
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Old Jan 10, 2008, 07:26 AM // 07:26   #45
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Quote:
Originally Posted by Brian the Gladiator
I disagree. Searing Flames elementalists can easily keep energy up for extended periods of time. If the bar has [skill=text]glowing gaze[/skill], [skill=text]glyph of lesser energy[/skill], and [skill=text]fire attunement[/skill], energy can be kept up quite easily. Truly, the only problem with this elite is that it is only worth bringing if you have another searing flames in the party. Most people want to bring the three N/Rts so that means this build wont be as good as a Mind Blast build.

You may want to explain further what a good [skill=text]Mind Blast[/skill] bar may look like. As of now you only have three skills listed with some options of skills to use out of a secondary profession. This still leaves a lot of slots empty with no guidance on how to fill them. suggest some more fire skills to bring, like liquid flame, searing heat, etc.

E/Rt is a good option for [skill=text]death pact signet[/skill][skill=text]ancestors' rage[/skill][skill=text]splinter weapon[/skill] (if you have melee on your team)


This skill has seen some play in GvG. It has never appeared to be overpowered however. Midline skill bars in the current meta really reflect what the Nightfall powercreap has brought. Basically they are used for two purposes, to shutdown the overpowered enemy defenses (monks, block-way, B-surge, etc) or to shutdown overpowered enemy offense (mitigating warrior damage or interrupting offensive casters). With this midline mentality, there is little to no room for mind blast.

I must admit, I don't know nearly as much about HA as I do about GvG. From what I do know, i would say that mind blast isn't being abused here either. HA mostly consists of IWAY, Ranger spike, and AoE-way using Savannah Heat Elementalists and stuff. Therefore, I don't believe that Mind Blast will be nerfed any time soon. It seams to be a pretty balanced skill in my book.
umm... E/Rts arent supposed to be supports
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Old Jan 10, 2008, 07:33 AM // 07:33   #46
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Well what else should they be putting on their bar for utility? /rt spells mentioned are super win, it works well.
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Old Jan 10, 2008, 08:06 AM // 08:06   #47
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It sounds cool to have 100 aoe dmg but when it hits the targets for 40-50 because they are lvl 28-30... eh
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Old Jan 10, 2008, 08:15 AM // 08:15   #48
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Personally, I kind of like MB+MoR+Liquid Flame+a couple of Aoe spells (heats or even - horror of horrors - Firestorm ) and TNTF. Running with Sabs, and a guildie (or even henchie) to hold aggro, it's almost retardedly easy to vanquish anywhere with exploitable corpses.
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Old Jan 10, 2008, 09:54 AM // 09:54   #49
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if u r going to do /Rt then at least use chaneling.

btw i tried this out, it works pretty well. i put 7+1 in Air magic then put in gale and blinded flash for extra annoyence =)
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Old Jan 10, 2008, 09:59 AM // 09:59   #50
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For awhile, it was the mind blast eles who were part of the non-flag stand split in GvG so they carried stuff like weapon of warding and wielder's boon if I remember correctly. I could have been dreaming all this up though but I don't think my memory is that atrocious yet.
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Old Jan 10, 2008, 10:25 AM // 10:25   #51
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I must commend the motivation behind this thread and vote for sticky as well. The recommendations make perfect sense when you consider the target audience and it's in my opinion one of the rare constructive approaches to the creeping ursification.

The only problem that I see is the difficulty of actually obtaining Mind Blast since Exuro is situated almost at the end of the NF campaign in an area where almost all ele builds except MB break down (incidentally, that's the same place where my ele maxed her LB title by grinding HM margos with H+H and a suitable MB build )

I think that it would be great if we as a community could provide these kinds of skeleton builds for all professions. 3-5 skills, something that works decently everywhere and is simple to understand and play the way the profession in question is 'intended' to play.
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Old Jan 10, 2008, 11:18 AM // 11:18   #52
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Quote:
Originally Posted by Syntonic
For awhile, it was the mind blast eles who were part of the non-flag stand split in GvG so they carried stuff like weapon of warding and wielder's boon if I remember correctly. I could have been dreaming all this up though but I don't think my memory is that atrocious yet.
That is correct.
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Old Jan 10, 2008, 01:34 PM // 13:34   #53
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Quote:
Originally Posted by tmakinen
The only problem that I see is the difficulty of actually obtaining Mind Blast since Exuro is situated almost at the end of the NF campaign in an area where almost all ele builds except MB break down (incidentally, that's the same place where my ele maxed her LB title by grinding HM margos with H+H and a suitable MB build )
It's possible to get it in Eye of the North during the second Ebon Vanguard mini mission.
I try to spread the word that MB+RI+support skills is FTW, but usually pve ele's don't have a clue. "zOMG, I'm teh best damage dealer with my echoed meteor showa !!1!"
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Old Jan 10, 2008, 03:23 PM // 15:23   #54
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Quote:
Originally Posted by tmakinen
creeping ursification.
I actually avoid using PvE skills... (I really shouldn't but it provides me more of a challenge)...is ursification a word? o.O


BTW I discussed this with many people and the rationale has always been Searing Flames does more damage. (I disagree with this idea of making eles frontloaded damage dealers with no utiility)

Last edited by LifeInfusion; Jan 10, 2008 at 03:25 PM // 15:25..
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Old Jan 10, 2008, 04:16 PM // 16:16   #55
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Quote:
Originally Posted by Utaku
I try to spread the word that MB+RI+support skills is FTW, but usually pve ele's don't have a clue. "zOMG, I'm teh best damage dealer with my echoed meteor showa !!1!"
Wholeheartedly agree

Most HM mobs have some resistance to direct fire damage. I tend to concentrate on keeping muliple enemies burning for as long as possible and/or taking pressure off backliners when they occasionally get targeted. Add to that a utility skill like TNTF and you are doing (imho) a pretty good job.

Sure, you might not see some of the really big numbers float up off one or two beasties, but in the long term, I'll trade them in for group survival
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Old Jan 10, 2008, 04:58 PM // 16:58   #56
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Quote:
Originally Posted by Dr Strangelove
6 DPS to be exact, I'm using a sup rune and only hitting 3 targets though, so take it with a grain of salt. You can push a mind blaster slightly past a SF guy if you devote the whole bar to damage, but who wants to do that.




Meh, others' mileage may vary. I run fairly different SF and MB bars than you (without MS wasting 2 of my SF build slots, for example), and come up with slightly different results.
My SF guy does somewhere around 62 dps (give or take 1-5 dps), and my MB guy does a fairly consistent 52 dps (give or take 1-2 dps).
Too lazy to post screens, sorry.

Also, does the Master of damage take degen from burning into account when tallying dps numbers? I always assumed he does, but if he doesn't, then the dps comparison numbers would be WAY off (SF would be MUCH higher because there's much more burning going on).

Quote:
Originally Posted by Ensign
The Searing Flames guy does more raw AoE damage than the Mind Blast guy with Rodgorts. That's where most of the advantage is at least.

I used the two archetypes interchangeably before A.Net added PvE skills to the game. Once your titles start to get up there, Mind Blast becomes a much more attractive elite than Searing Flames due to its ability to supercharge those PvE skills.
Definitely. Another huge benefit of MB. I find myself using PvE skills more on my Ele than any of my other characters, because my MB Ele has both the slots AND the energy to run them.

Last edited by Grammar; Jan 10, 2008 at 05:01 PM // 17:01..
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Old Jan 10, 2008, 06:11 PM // 18:11   #57
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Yea, mb+ killing shout spam ftw.
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Old Jan 10, 2008, 08:21 PM // 20:21   #58
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Added some additional comments in my mind blast/searing flames discussion. Also added additional PvE-only skills that you could put in the bar.
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Old Jan 10, 2008, 09:49 PM // 21:49   #59
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Holymasamune,
You should definitely reconsider the rebirth comment. It's pretty noobish.
Rebirth is a terrible skill. The only hard rezes that are acceptable in this game are flesh of my flesh, death pact signet, and resurrection chant.

Like you said, the only time you need to res someone with rebirth is when some idiot runs off and wipes himself. If this is the case, have some people on your team bring sunspear rebirth signet. Problem solved.

Rebirth is as waste of a skill slot.
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Old Jan 10, 2008, 09:52 PM // 21:52   #60
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Quote:
Originally Posted by Brian the Gladiator
Holymasamune,
You should definitely reconsider the rebirth comment. It's pretty noobish.
Rebirth is a terrible skill. The only hard rezes that are acceptable in this game are flesh of my flesh, death pact signet, and resurrection chant.

Like you said, the only time you need to res someone with rebirth is when some idiot runs off and wipes himself. If this is the case, have some people on your team bring sunspear rebirth signet. Problem solved.

Rebirth is as waste of a skill slot.
Pretty sure Divine knows what he's talking about. Not to mention in some places such as DoA, the bosses (at least the few that are there) do NOT recharge your resurrection signets so gg sunspear rebirth signet.
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